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Learning from Group Comparisons: Exploiting Higher Order Interactions

Neural Information Processing Systems

We study the problem of learning from group comparisons, with applications in predicting outcomes of sports and online games. Most of the previous works in this area focus on learning individual effects---they assume each player has an underlying score, and the ''ability'' of the team is modeled by the sum of team members' scores. Therefore, all the current approaches cannot model deeper interaction between team members: some players perform much better if they play together, and some players perform poorly together. In this paper, we propose a new model that takes the player-interaction effects into consideration. However, under certain circumstances, the total number of individuals can be very large, and number of player interactions grows quadratically, which makes learning intractable. In this case, we propose a latent factor model, and show that the sample complexity of our model is bounded under mild assumptions. Finally, we show that our proposed models have much better prediction power on several E-sports datasets, and furthermore can be used to reveal interesting patterns that cannot be discovered by previous methods.


Learning from Group Comparisons: Exploiting Higher Order Interactions

Neural Information Processing Systems

We study the problem of learning from group comparisons, with applications in predicting outcomes of sports and online games. Most of the previous works in this area focus on learning individual effects---they assume each player has an underlying score, and the ''ability'' of the team is modeled by the sum of team members' scores. Therefore, all the current approaches cannot model deeper interaction between team members: some players perform much better if they play together, and some players perform poorly together. In this paper, we propose a new model that takes the player-interaction effects into consideration. However, under certain circumstances, the total number of individuals can be very large, and number of player interactions grows quadratically, which makes learning intractable. In this case, we propose a latent factor model, and show that the sample complexity of our model is bounded under mild assumptions. Finally, we show that our proposed models have much better prediction power on several E-sports datasets, and furthermore can be used to reveal interesting patterns that cannot be discovered by previous methods.



AI-Driven Contribution Evaluation and Conflict Resolution: A Framework & Design for Group Workload Investigation

Slapek, Jakub, Seyedebrahimi, Mir, Jianhua, Yang

arXiv.org Artificial Intelligence

The equitable assessment of individual contribution in teams remains a persistent challenge, where conflict and disparity in workload can result in unfair performance evaluation, often requiring manual intervention - a costly and challenging process. We survey existing tool features and identify a gap in conflict resolution methods and AI integration. To address this, we propose a framework and implementation design for a novel AI-enhanced tool that assists in dispute investigation. The framework organises heterogeneous artefacts - submissions (code, text, media), communications (chat, email), coordination records (meeting logs, tasks), peer assessments, and contextual information - into three dimensions with nine benchmarks: Contribution, Interaction, and Role. Objective measures are normalised, aggregated per dimension, and paired with inequality measures (Gini index) to surface conflict markers. A Large Language Model (LLM) architecture performs validated and contextual analysis over these measures to generate interpretable and transparent advisory judgments. We argue for feasibility under current statutory and institutional policy, and outline practical analytics (sentimental, task fidelity, word/line count, etc.), bias safeguards, limitations, and practical challenges.


Impact of LLMs on Team Collaboration in Software Development

Dhanuka, Devang

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are increasingly being integrated into software development processes, with the potential to transform team workflows and productivity. This paper investigates how LLMs affect team collaboration throughout the Software Development Life Cycle (SDLC). We reframe and update a prior study with recent developments as of 2025, incorporating new literature and case studies. We outline the problem of collaboration hurdles in SDLC and explore how LLMs can enhance productivity, communication, and decision-making in a team context. Through literature review, industry examples, a team survey, and two case studies, we assess the impact of LLM-assisted tools (such as code generation assistants and AI-powered project management agents) on collaborative software engineering practices. Our findings indicate that LLMs can significantly improve efficiency (by automating repetitive tasks and documentation), enhance communication clarity, and aid cross-functional collaboration, while also introducing new challenges like model limitations and privacy concerns. We discuss these benefits and challenges, present research questions guiding the investigation, evaluate threats to validity, and suggest future research directions including domain-specific model customization, improved integration into development tools, and robust strategies for ensuring trust and security.


Can Lessons From Human Teams Be Applied to Multi-Agent Systems? The Role of Structure, Diversity, and Interaction Dynamics

Muralidharan, Rasika, Kwak, Haewoon, An, Jisun

arXiv.org Artificial Intelligence

Multi-Agent Systems (MAS) with Large Language Model (LLM)-powered agents are gaining attention, yet fewer studies explore their team dynamics. Inspired by human team science, we propose a multi-agent framework to examine core aspects of team science: structure, diversity, and interaction dynamics. We evaluate team performance across four tasks: CommonsenseQA, StrategyQA, Social IQa, and Latent Implicit Hate, spanning commonsense and social reasoning. Our results show that flat teams tend to perform better than hierarchical ones, while diversity has a nuanced impact. Interviews suggest agents are overconfident about their team performance, yet post-task reflections reveal both appreciation for collaboration and challenges in integration, including limited conversational coordination.



Did you just see that? Arbitrary view synthesis for egocentric replay of operating room workflows from ambient sensors

Zhang, Han, Seenivasan, Lalithkumar, Porras, Jose L., Soberanis-Mukul, Roger D., Ding, Hao, Shu, Hongchao, Killeen, Benjamin D., Ghosh, Ankita, Yarmus, Lonny, Ishii, Masaru, Argento, Angela Christine, Unberath, Mathias

arXiv.org Artificial Intelligence

Observing surgical practice has historically relied on fixed vantage points or recollections, leaving the egocentric visual perspectives that guide clinical decisions undocumented. Fixed-camera video can capture surgical workflows at the room-scale, but cannot reconstruct what each team member actually saw. Thus, these videos only provide limited insights into how decisions that affect surgical safety, training, and workflow optimization are made. Here we introduce EgoSurg, the first framework to reconstruct the dynamic, egocentric replays for any operating room (OR) staff directly from wall-mounted fixed-camera video, and thus, without intervention to clinical workflow. EgoSurg couples geometry-driven neural rendering with diffusion-based view enhancement, enabling high-visual fidelity synthesis of arbitrary and egocentric viewpoints at any moment. In evaluation across multi-site surgical cases and controlled studies, EgoSurg reconstructs person-specific visual fields and arbitrary viewpoints with high visual quality and fidelity. By transforming existing OR camera infrastructure into a navigable dynamic 3D record, EgoSurg establishes a new foundation for immersive surgical data science, enabling surgical practice to be visualized, experienced, and analyzed from every angle.


Subject Matter Expertise vs Professional Management in Collective Sequential Decision Making

Shoresh, David, Loewenstein, Yonatan

arXiv.org Artificial Intelligence

Your company's CEO is retiring. You search for a successor. You can promote an employee from the company familiar with the company's operations, or recruit an external professional manager. Who should you prefer? It has not been clear how to address this question, the "subject matter expertise vs. professional manager debate", quantitatively and objectively. We note that a company's success depends on long sequences of interdependent decisions, with often-opposing recommendations of diverse board members. To model this task in a controlled environment, we utilize chess - a complex, sequential game with interdependent decisions which allows for quantitative analysis of performance and expertise (since the states, actions and game outcomes are well-defined). The availability of chess engines differing in style and expertise, allows scalable experimentation. We considered a team of (computer) chess players. At each turn, team members recommend a move and a manager chooses a recommendation. We compared the performance of two manager types. For manager as "subject matter expert", we used another (computer) chess player that assesses the recommendations of the team members based on its own chess expertise. We examined the performance of such managers at different strength levels. To model a "professional manager", we used Reinforcement Learning (RL) to train a network that identifies the board positions in which different team members have relative advantage, without any pretraining in chess. We further examined this network to see if any chess knowledge is acquired implicitly. We found that subject matter expertise beyond a minimal threshold does not significantly contribute to team synergy. Moreover, performance of a RL-trained "professional" manager significantly exceeds that of even the best "expert" managers, while acquiring only limited understanding of chess.


Measuring Implicit Spatial Coordination in Teams: Effects on Collective Intelligence and Performance

Nguyen, Thuy Ngoc, Woolley, Anita Williams, Gonzalez, Cleotilde

arXiv.org Artificial Intelligence

Coordinated teamwork is essential in fast-paced decision-making environments that require dynamic adaptation, often without an opportunity for explicit communication. Although implicit coordination has been extensively considered in the existing literature, the majority of work has focused on co-located, synchronous teamwork (such as sports teams) or, in distributed teams, primarily on coordination of knowledge work. However, many teams (firefighters, military, law enforcement, emergency response) must coordinate their movements in physical space without the benefit of visual cues or extensive explicit communication. This paper investigates how three dimensions of spatial coordination, namely exploration diversity, movement specialization, and adaptive spatial proximity, influence team performance in a collaborative online search and rescue task where explicit communication is restricted and team members rely on movement patterns to infer others' intentions and coordinate actions. Our metrics capture the relational aspects of teamwork by measuring spatial proximity, distribution patterns, and alignment of movements within shared environments. We analyze data from 34 four-person teams (136 participants) assigned to specialized roles in a search and rescue task. Results show that spatial specialization positively predicts performance, while adaptive spatial proximity exhibits a marginal inverted U-shaped relationship, suggesting moderate levels of adaptation are optimal. Furthermore, the temporal dynamics of these metrics differentiate high- from low-performing teams over time. These findings provide insights into implicit spatial coordination in role-based teamwork and highlight the importance of balanced adaptive strategies, with implications for training and AI-assisted team support systems.